Thank you and future reviews!

Thank you and future reviews!

I would like to address the people that took a look at my newbie reviews and given me feedback on them! I appreciate all the critique I get back and will use this to further improve my craft!

Now for future reviews, I plan to review a couple more anime series and a couple video games. I may do a rant or two in the future about older games but those will be a surprise.

Future anime series that I have in store are:

-Kuzu No Honkai

-Youjo Senki

-Masamune-Kun No Revenge

I will not be reading the manga for most of them because I would like to elaborate on more of the emotion bases and such within the anime which is more visual based but I may take a shot at them just to further assist when writing the review!

So with that in mind here are some games I will be reviewing:

-Stardew Valley

-Rainbow Six Siege

-Dirty Bomb

Reviews will come in the following weeks or months. Anime will take a while since they release one episode a week and I gotta finish all of them. By the time they are done, I will get straight to work! The video game reviews will come earlier since they are games that have been out but can be reviewed over because of the content.

Again, I appreciate all the feed back and support some you guys have given me and I hope to see you enjoying my following reviews! Take it easy!




An In-depth review of For Honor

An In-depth review of For Honor

Hey guys! Welcome back to another review, this time being a video game. The video game in question is the newly released hit “For Honor” Many have anticipated it’s release (including myself) so lets dissect this right away!

Quick Summary: I have played within the Closed beta, Open Beta and on release of the game. I probably put in at least 20+ hours into it so I believe I am qualified to review For Honor. I have also played all of the characters within the game and learned each characters’ move-sets and play styles to accommodate this review as later on I will be giving general tips for the audience.


Lets dive into the story mode first. There was no story mode during the closed or open beta so it was impossible to get any information on it (other than the trailers). However, on release, the story mode was implemented. The story consists of three chapters. Each chapter is dedicated to each faction. For example, Chapter 1 is designated to the Knights, Chapter 2 is designated to the Vikings, Etc. Each chapter consists of 6 missions most with the same character but there are times when it is someone different. All chapters are somewhat relevant and partially weave with one another. Let me get this off my chest quick, the story mode is atrocious. It is the most disgusting piece of garbage I have ever seen through-out gaming history. Unfortunately, Ubisoft probably spent most of the budget on mechanics and multiplayer (which is good) instead of the actual dynamic and flavouring of the story mode. I believe this brought the games prestige to an all time low. The story mode was hyped up just as much as the multiplayer but it failed extremely hard and disappointed many. Let me delve deeper here, the story is very two dimensional and it doesn’t add much flavour. It works with objectives but most objectives are copy and pasted within each story. For example, kill enemy A and B then defend said objective here. They have done this within three chapters. THREE. Meaning a total of 18 missions. Can it get any worse? Oh yes it can.


Onto the AI. AI are completely stiff. When the AI strike, they slowly go back to the original model and strike again. During Closed and Open Beta the AI were infamous for its difficulty but the story mode bots let down a lot of that prestige and it plainly feels lackluster. The development team failed to create AI that acted realistically and lazily implemented a couple animations to them instead. I feel dirty about this after the price of the game does not justify the means of such terrible decisions. Anyway, in short the AI have not posed a problem. It felt like playing against Call of Duty AI (oh god) and it was hard to digest such a monstrosity.

Music and Emotions: In short, there was none. It lacked any kind of emotional stir and plateaued itself throughout each story mission. Music was absent throughout many of the missions and it didn’t create the “epic feeling” when battling a boss or taking an objective. This was a huge problem because  music and emotional storytelling really drive a story and let the stories’ critical points hit the player emotionally. The characters had some emotions but it never reached me and it left me looking at a blank computer screen. I emphasize music and storytelling because it gives storytelling dynamic. In a story, you never read something like “Jill, I love you” “I love you too, Joe” because thats completely boring and flavourless. However, this is exactly what For Honor did except there was no romance. Its sad to see such a good campaign be grinded down because of multiplayer. It had a lot of potential to be a tear-jerker and include fantastic emotional connections but it failed miserably.

The story mode is not all bad though. There are some things that Ubisoft did well in regards to the story-mode but do not make up the negatives stated above. Graphics are amazing. I was at a loss of words when playing on graphic setting High. I can not imagine Ultra. I would probably die of how good-looking it is! The cinematic’s were clean and refreshing. It was pretty cool to see Apollyon go off on a couple soldiers and conversations between the characters of the same faction were pretty relaxing. Also, they have mini observations of historical monuments and such with a brief but informative spheal about itself. These would make achievement hunters who are also ecstatic about history, go wild. Mechanics as stated above were very intricate and smooth. There are a few hiccups here in there but that depends on another factor that we will get onto later in this review. Another interesting thing about the story mode is that if you plan to learn a character i would advise to play the story mode but just for the character you are learning because it does go through chains (which are combos) with you and give you a nice but brief background on the hero. Unfortunately, thats about it.


Final thoughts:The story-mode doesn’t sit well with me and lacks many things and failed to create such a fantastic idea of a story. Thing is, it was too repetitive for me that I gave up on the final chapter which was the samurai chapter. I knew it was going to be the exact same thing because the first two were literal copies of one another. I guess thats just how the cookie crumbles.

With that out of the way lets take a nice intermission on you, the readers’ eyes.


Alright, with story-mode out of the way, lets get onto the juicy stuff: multiplayer.

Where do I begin with multiplayer? It is a competitive gamers’ dream. It has a clean easy to use UI, proper matchmaking without any problems and a great community that will actually fight you. This opposed to the story-mode is the best part of For Honor.

There were a lot of issues back in Closed and Open beta but Ubisoft listened very closely and fixed many bugs that were stated on their forums. Good job Ubi! As well, on release, servers were on point. Personally, I did not see lag of any kind. This was bliss since I could carve my name into my opponents bodies at will without the fear of lagging and losing a duel. No lag on the servers were a complete surprise because Ubisoft was known for having rocky starts with games (I.E. Rainbow Six Siege).

Onto the characters, there are a complete roster of 4 characters for each faction. Meaning there are a total of 12 characters with 6 more coming up this year. This is fantastic because theirs a diversity of heroes that can be picked. Each hero has a very unique play-style and no two characters are similar. We have speedy assassins while having brutes that can take a hit. But what differentiates each of them is the way you tackle their move sets. I won’t go over every single character and the way you play them but you can take my word for it. You are also able to customize the look of each character with either pre-loaded palettes or you can create your hero the way you see fit! The customization is simple but it really allows situations where you execute an enemy while looking cool as fuck.

List of Characters.jpg

Game modes: There are currently four game modes but as of now, the community does not know if there will be any special events and or new game modes. Anyway, the game modes that currently in the game are Duel, Brawl, Deathmatch and Dominion. Duel consists of one versus one, choose any character and fight to the death. This game mode is probably the most satisfying since you rely on raw skill than teammates. Compare it to games such as Mortal Kombat or Tekken. Brawl takes place with two versus two. This adds a little oomph when you play with a friend because this takes some coordination. However, this game mode marks the beginning of double teaming which is truly an awful thing. Deathmatch is four versus four fight to the death. Again, ensues teaming up on a guy however the game splits you up to fight one versus one. And lastly, we have Dominion. This is a bread winner here since it is the most objective game mode out of the others. Within Dominion, it consists of two teams with four players on each team. They must capture three objectives to receive maximum points. Once a team reaches 1000 points, the other team must fight for their lives because there are no re-spawns. Dominion is the only game mode which allows for re-spawns until 1000 points while other game modes have no re-spawns but revives are allowed. I currently am playing duel the most since it hones your skill as a player and you are able to really rely on your own skill level rather than someone else. Also, theres no teaming up! So blessed.

Mechanics: The mechanics get very interesting and it is something that I haven’t really seen ever. Note, mechanics are the same through-out the game whether or not you play story mode or multiplayer. There are two modes that your hero can be in: Guard mode or not guard mode. While in guard mode though, your hero will have a simplistic shield on the body. This indicates where you will block. There are only three places you can block and three places you can attack which are Top, Left and Right. When being attacked, your heroes shield will blink red to indicate where you will be getting attacked from. Beware, this indication only lasts for the duration of the attackers animation. Meaning you’ll have to be quick on your blocks. When attacking you have only a Light Attack and Heavy Attack. Light Attacks consist of quick animations that shed some HP off of your opponents bar.

Basic picture of guard.jpg

Now you may be thinking, “wait, how do I attack someone if they are always blocking? I won’t even get a chain in!” This is an interesting point, the developers added a mechanic called Shield Break and Unbreakable Attacks. Let’s go over Shield Break. When Hit with a Shield Break, you will see a red, cracked shield on your hero. You will be stunned for roughly 1.5 seconds only if the enemy doesn’t throw you or combo on you. However, Shield Break is counter-able by pressing Shield Break right after they Shield Break. This has to be timed at the exact moment in order for it to work or you’ll see your hero get dumped on by a combo or thrown off a ledge.

Now Unblockable attacks are different. Just as it states in the name it cannot be blocked or Shield Broken, however they can be interrupted by a Parry, possible dodge given the circumstances and or a well timed Light Attack/Heavy Attack. These attacks are extremely strong and can be painful if you do not react properly.

I have left some things out because everything else is essentially simple. (I.E. the HP bar and Stamina Bar) These mechanics are simple to understand and do not need to be covered for the sake of simplicity and the length of this review. I do note though the Stamina Bar does add some sort of realism to the game and destroys spamming attacks. Sorry button mashers!

Overall, the multiplayer clearly out shines the story mode. It gives a smooth diversity of game modes while each catering to a competitive players tastes. Some like to One versus One and others like to be within a team. It caters to all and personally, I believe this is the games’ strongest suits. Multiple heroes is also a good thing and none are extremely overpowered. Each have weaknesses and strengths while adding a unique flavour to each match. Move-sets are also very unique to each character. This allows the player to main a hero of their choosing and completely master him giving a sense of uniqueness to the player and hero. Ubisoft has done a outstanding job on their multiplayer however I can not say the same about the story mode. It still disappoints me as I’m currently writing this review. I’m literally shaking my head. I love the way Ubisoft spun this type of history into the game and it looks like it is doing great. OH! Also, all future DLC is free. The only transactions in the game are the seasons pass and the in-game currency. Note, it is not a pay to win. Major score!


This concludes my review on For Honor. I’ll end it with some general tips for veteran players and new players alike! Here we go!

1. Learn to chain on all sides. This is extremely important because this throws off your opponent predicting you.

2. Learn to Parry. This is taught in the tutorial but master it. This will save your hide in many fights and as stated above it can block strong unblockable attacks.

3. Manage your Stamina. This is probably my number one tip since spamming will manage you a tired body and a dead one at that.

4. Choose easy heroes at first, master them, then move onto the harder ones. Currently, the easiest characters with a fail safe are: Warden, Shugoki and Conqueror. Raider and Kenshi are actually hard to pull off if you’re not sure what to do since they are reliant on well-timed chain attacks.

5. The final tip I have for all of you reading this is to have fun.

Thanks for reading my really long but in-depth review of For Honor. I hope you guys enjoyed this just as much as I enjoyed writing it! If you have any questions or concerns, leave it in the comments section! I will get back to you as soon as I can. I hope this gives you an understanding of the game and what you would expect from the most anticipated game of 2017. Take it easy guys and I’ll see you on the battlefield.

A Review and In-depth look on Fuuka -Spoilers Ahead

A Review and In-depth look on Fuuka -Spoilers Ahead

Since this is my first review, I would like to make things clear. I will try to be unbiased for all of my reviews in the future to come and as the reader I hope you read these reviews with that intention in mind. I hope you enjoy!

Onto the review:

Fuuka was created by the infamous Seo Kouji. Seo Kouji has miraculously defined emotion within his stories and created something that most of us can relate to. fuukaanime

Within this story, the topic being: hardships and effort in everyday life.

I believe a lot of people overlook these type of messages put into the story that the author is trying to convey. Most people on the outside tend to think that the story is a baseless love story that has been mashed with harem and music and can not compare to other musical love stories. This is somewhat true. The story is paced quite fast and harem is everywhere but I do believe it shares it’s expression in a different way. I was uninterested at the beginning because the art style looked similar to mainstream anime/manga albeit very boring. As well as the bio of the story seemed rather uninteresting. After giving it a try though, I was hooked.

Quick summary of the story: The main character Yuu Haruna meets Fuuka Akitsuki (girl in the picture) in the most cliche way. We get insight on their build up as friends to eventually romantic love interests. You see drama everywhere that is consistently seen in other manga; all the same old stuff. They then start a band and Fuuka knows how to sing right off the bat! (not big surprise) Essentially, you will see a lot of similarities to rom-coms and other romantic manga out there. Yuu and Fuuka start dating and play at their school. This is where the story gets interesting.


A lot of people are stunned at Seo for doing this but I believe he had a great reason of doing it. Right after Yuu and Fuuka’s band play at their school, they land a gig instantly at some random place because of another character’s connections. When they get there, Fuuka’s the only one missing. Reason? Because shes late. But as shes running towards the venue, she drops her cell phone strap in the middle of the road (really?) and gets hit by a truck eventually leading to her death. From what I’ve seen, this was the biggest discussion of the story and many people have given their opinion on it. It was so controversial and it hit many people like a truck (possible pun intended) even I was stunned.

This was the juiciest part of the whole entire story though and Seo made the right decision in killing her off. Firstly, within the story, Yuu who is the main character is supposed to be the main character. However, Fuuka when present, instantly takes that spotlight and puts Yuu in her shadow. I believe a lot of people have overlooked this fact and thats what got Seo to make this decision and later on, you see it get a whole lot better.

As per obvious, Yuu grieves because the person he loves is dead. He doesn’t go to band practice, misses school and completely tunes himself out of the world. He is in the state of constant limbo and doesn’t want out. He eventually gets convinced and realizes his true feelings then confronts them. He then sets forth to looking forward and trying his hardest to start the band up again and to become the best band ever (over another really good band).The story then picks up with the sheer fortitude with Yuu and it completely flips this book in an entirely different but good way. It finally feels like Yuu is the main character after this whole fiasco.


The thing is, these types of anime/manga have valuable messages for everyone and it warms my heart to know that authors still convey this message. The main character: Yuu Haruna goes through a lot in the story and it honestly is somewhat relatable. Think about when the last time something was completely taken from you within the blink of an eye. Whether that be a test grade or even as simple as time. You most likely felt horrified, angry, confused and above all else asked, why?

The story also brings into light the idea of hard work and what it can really do. This was probably the hardest pill to swallow because of how relatable it was. Within the story, we know that Yuu was in a constant state of depression but he turned that upside down and into a force of nature which proved to the audience that hard work can pay off and the amount of effort you put in will get you to your destination.

I think I got most of my fanboying out of the way. Now its onto the downright atrocious stuff.

The story lacks compelling nature. To some, the story is extremely fast and I do agree. With the whole death, it was very sudden. If there was a proper build up of some kind it would have swam in clear waters. The art style is kind of off-putting. I say this because thats one of the things a person looks at (along with the bio of course). It gives off the impression that it will be another mainstream rom-com with lots of drama with no clear pathway. Something that I noted in the anime is the different styles they use as well. In most of the scenes it looks like a rom-com type of style and other times it strives to be realistic-looking. This was probably the most confusing for myself because I couldn’t pin which style they wanted to use more as it was ever-changing. The dramatic scenes are either very dramatic or something that is seen quite a bit. For example, many, many misunderstandings happen…like too many to count. There is no creativity when the author made these scenes and I feel they were copy and pasted into the story just to have plot fillers. Some characters are completely left out of the loop and suddenly reappear to then move the plot again. This was lazy and disgustingly bad; to create an impacting character only later to be in less than 1/8 of the chapters and all of a sudden move plot again. (Koyuki, talking about you) It is clear that while Fuuka is an outstanding manga/anime, it lacks empathy for the reader and gives the reader a hard time to understand the message it is trying to convey.

In conclusion, Fuuka is a story that will play with your emotions. It has elements of music and romantic comedy, brings a message that is quite hard to understand but extremely motivating, and theres of course fan service. It is a strong story however, there are many things that this manga/anime can improve on. I hope this story stays to its roots and continues to be an inspiration to many.  I understand why many people defer away from the story but when looking through a looking glass, there are many fantastic things about this story that can inspire you. You just simply have to keep looking forward.



That is my review of Fuuka! Thanks for checking it out and if you like this type of thing follow me!

This is the Ryong20 signing out!

p.s. Sara is best waifu :3